The JourneySEASON 3 · WEEK 5 · THURSDAY
Free plan 340
▸ the loop · lap 1

Eight stops. Every lap the same eight — one ring wider, one level harder.

Stop 8 — Founder plan · 18+ · Stop 7 shipped; the plan unlocks the tools, never the certificate — curves back to Stop 1, one ring wider. The loop never ends: certificates and levels persist, the race resets, and the same ten skills apply to bigger work.

lap 2 — the same eight stops, one ring wider
done — certificate earned you are here — Stop 3 ahead

Stops name the spine; your track skins the build. At Stop 3 your build is a market-price tracker — same skills (imagination, iteration), same certificate as every other track.

Seven levels, one ladder

you are at
L3 · Framing
Your ship gate is met — 1 of 1: split-the-rent, one real user. Decomposition is what is left. Attempt L4 at Testing ②, week 7.
From L4 · Decomposing up, nobody passes without a build a real person used. Every skill reading strong with no real ship still caps at L3. Each level also needs one more passed Testing — two chances a season, weeks 4 and 7.
season 3 · signal & noise · 8 weeks

The season

Ahead of the Loop — quiet status for working past your typical Stop — is private by default; only you see it unless you choose to share. You are not ahead yet: it appears here first when you are.

this week · week 5
Mon → Fri · 60 min

The Motion — One button.

One brief, everyone builds to the same constraint: something the user controls with a single input. In your track: a one-field tool — paste, press, done. Ships Friday — 2 days left.

Sat · 15 min

Saturday Crit

Review three anonymous builds from your cohort. Say one thing that worked before anything that did not.

Your critique is scored too — Saturday adds discernment moments. You are at 4 of the 6 needed; a band appears at 6.
Sun · 10 min

Sunday Cup

15 categories, so most entries win something. Last week: 20 entries, 15 won a category.

Last week you took Biggest improvement on last week — split-the-rent.
league ember · resets with the season
128Standing
Emberleague 2 of 5
Standing decays 12% a week if you are idle — one output holds it. Idle Sunday would take you 128 → 113.
Top 5 promote to Flame · bottom 3 relegate to Spark · handles only, never names.
Standing rises on outputs — a shipped Motion, a scored critique, a duel — and decays 12% every idle week. It is never spendable, it only sets your league, and it resets to zero when the season closes. Your 128 this week: +14 Motion shipped · +6 crit scored · rest carried, decayed.