for schools · clubs · educators

Bring games-making into your classroom.

Your students direct AI to build their own games — and grow six real values you can actually see. Safe by design, ready for a lesson block.

no ads · no DMs · parent-approved publishing
Class Reportgrade 7 · 24 makers
Clear Communication
Problem-Solving
Creativity
Critical Thinking
Self-Awareness
Ownership
real evidence from real builds · never a fake score
Parent-approved publishing No DMs, ever No ads, ever Teacher-visible progress
why it fits

Built for a classroom, not a feed.

Makery was designed for young makers first — which is exactly what makes it work in a room full of them. No noise, no strangers, no coding to teach before the fun starts.

Safe by design

No DMs, no ads, no public strangers. Nothing a student makes goes public until a parent or guardian approves it. The Showcase is cohort-scoped — they only see their own group.

No coding to teach first

Students direct the AI in plain words. Every learner can start on day one — you're teaching them to think and communicate clearly, not wrangle syntax.

One skill per session

A calm, one-step-at-a-time studio with a hard session cap — never an endless scroll. It fits a single lesson block and tells students when to stop.

Works for every learner

The same skills, skinned to what each student cares about — games, art, music, sport. Mixed abilities build side by side and earn the same values.

what teachers get

See the learning — not just the games.

Three things sit under every classroom: progress you can actually read, safety you don't have to police, and a real curriculum spine behind the fun.

Progress you can see

The Report tracks six values from a student's first prompt to a finished game, built from real process — turns, decisions, changes made.

  • The six values, per student and per class
  • Evidence, never a made-up percentage
  • Empty when unproven — no guessing

Safety, handled

The protections are built in, not bolted on. You don't moderate a feed or manage strangers — the platform simply doesn't have them.

  • No DMs, no ads, no public strangers
  • Parent/guardian approval on publishing
  • Showcase is cohort-scoped, opt-in

A real curriculum spine

The same ordered path for every learner — stops that build on each other, one skill at a time. Only the build is skinned to interest.

  • Ordered stops, foundational to advanced
  • Certifies the skill, not the subject
  • AI responds after the student commits
what it grows

Six things every classroom wants — earned by making.

Every game a student directs grows these six values — and the Report shows the real progress, never a fake percentage.

Clear Communication

Say exactly what you mean.

Problem-Solving

Break big into small, and keep improving.

Creativity

Imagine and make something of your own.

Critical Thinking

Judge quality — don't trust it blindly.

Self-Awareness

Understand how you think and learn.

Ownership

Direct the tools and own the result.

how to bring it in

Three steps to a Makery classroom.

No procurement maze. Tell us about your group and we'll set the rest up with you.

1

Talk to us

Use the form below — tell us your group, roughly how many students, and what you're hoping for. We reply within about two working days.

2

We set up your cohort

Seats, a private group and your teacher view. Everything is cohort-scoped from the start — your students only see their own class.

3

Students make; you watch

They start making games from day one. You follow the six values in the Report, and parents approve anything that goes to the Showcase.

bring makery in

Talk to us about your classroom or club.

A few quick questions — no sales pressure. Tell us who you are and what you need, and we'll come back to you within about two working days.

Talk to us

Give your students the skill
that will matter most.

Learned young, by making games they love — and kept for life. Let's set up your classroom.

Talk to us